
The simple concept of this is in Major interactivity you have the ability to change the story directly. There is a concept in gaming called minor/major narrative interactivity. WARNING: SERIOUS SPOILERS TO BIOSHOCK ONE AND INFINITE. Infinite is the same thing and how your choices don't matter in the story, but instead matter in your own experience. As I said, Bioshock 1 was never supposed to be about choice, moreso your lack of choice in the game.

It was a good decision because Infinite was a ♥♥♥♥ game compared to the choice filled Bioshocks of the past. For this, the choices in these games are more important then choices in Deus Ex or Dishonored. There are constants and variables in the game, the constant is the story, the variable is how YOU experience the story. Infinite is about your lack of choice and how overall it does not matter, yet it shapes your own experience. Your only choice to obey whoever is telling you want to do (Tennenbaum, Atlas, Langford, Cohen, Peach) is to NOT play the game, which means you will never finish the story. In Bioshock 1 your only choice to disobey would you kindly is to NOT play the game. Also, all of this franchise is about you literally having no choice in the game. 2K games FORCED Ken Levine to put in the second ending for "replay value." There was only supposed to be the rescue everyone ending.

SSAgenta1999 a écrit :That was not supposed to be in the Game. This franchise is one I know quite a bit about, and Bioshock 1 and Infinite tie as my favorite game of all time. People thinking they are so smart and ♥♥♥♥ Thank you.

People thinking they are so smart and ♥♥♥♥ Your both comments are the things I whish to say agenta well said

Magic Spazm a écrit :Remember in the original Bioshock where your decisions actually had an impact on the ending?
